Support Test Success for Challenged Students

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When we added FootGaming to the daily process of learning , teachers initially used it as a reward for students AFTER they completed their work.  It wasn't until the routine of 10-15 minute FootGaming breaks were regularly allowed before challenging academic tasks or new lessons that the results really multiplied.  We targeted 8 students who had shown the least annual progress when measured by test scores.  We all realize that teachers are over-booked and very busy so we also had to develop a scheduling process that was seamlessly easy to add to the day. The full TEACHER LESSON PLAN  can be found here.

The 10 X 8 Process
 
By targeting just 8 students in a grade the FootGaming schedules are easy to manage and 2-3 FootPOWR computer peripherals were plenty for the 8X8 and for use with dozens of other students.  We created a template that showed the students' schedule in block form, one day per sheet in a folder with 40 sheets (8 weeks).  Each morning the students would take the schedule to their participating teachers.  The teachers would mark an average of two blocks of time when the student would be having a particularly challenging lesson or assignment.  Then, in a 15-minute block BEFORE that lesson the teacher would schedule in a FootGaming session for the student.  The 15-30 minutes a day the students spent going to the FootGaming station, uploading their game, FootGaming and returning to their class and task could take no more than 15 minutes total or they would have to miss the next two FootGaming sessions (they complied nearly perfectly when this was strictly followed).

In less than a week teachers noticed fewer incidents of negative behavior, more engagement in the lessons and tasks and positive change in attitude toward work.  In the first month, absences were reduced and productivity in spite of 15-30 minutes of FootGaming time was dramatically increased.  While this ExerLearning intervention can't do everything - in 8 weeks these students outperformed their matched peers on a Fall 2009 standardized test.  For research supporting this sort of intervention see the Robert Woods Johnson report

We have a full lesson plan and 8 X 10 Schedule Sheet for you

Contact us with your questions, comments and success stories.

Links for Teachers

Frequently Asked Questions | Why Use Casual Games in the Classroom? |The FootGaming Blog |The ExerLearning Blog |
Footgaming: Prepares Students to Learn | Footgaming and Conflict Resolution | FootGaming and Behavior Modification     | Footgaming and Fitness
Getting Budget and District Support | 

 

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