We are a social species. While research has shown that we train and exercise at higher levels and with less perceived pain when we exercise in groups, it's something most people already know from experience. The social aspect of gaming is also well studied. Online casual game websites thrive because people love to play while being social.
Chat rooms that pop up along with games, the ability to win awards, compare scores and encourage friends is built in to most online game sites.
As we age it gets more difficult to move, bend, and play the games we love. Exergames, technology-delivered games that require physical activity to play, can help. From yoga on Wii FIT to Footgaming to DanceTown - the many levels of play and the ability to go at our own pace and timing helps us get more fit.
A study of seniors and exergaming
(UCSD/SDSU): Study of 29 seniors showed a decrease in
depression (a major issue for senior citizens), an overall
improvement in QOL parameters (SF 36) such as mental capacity,
emotional health, social aspects, pain, and no change in sleep
or anxiety scores after regular sessions using exergaming
interventions.
When you can't get out for a walk with friends, when your old
favorites like tennis or biking are too difficult, exergaming
the FootPOWR way could be just the ticket to feeling more
fit. Footgaming connects the casual games you already
love to play with an active controller - the FootPOWR.
When we have the opportunity to play these games in a social setting - at an exergame center, at a club, at a gym or at an active living facility - we gain even more benefits. One of these benefits seems to be a reduction in the perceived pain level.
These articles may be of interest:
Fit2Play Arcade | FootGaming Fitness and More | Research on Footgaming and Learning - Age 55+



