From the very
beginning of Generation
FIT, Shasek realized if
technology-delivered active game and learning interventions
were going to be accepted in a classroom, teachers would need a
turn-key system. In addition, teachers need regular, trained
assistance.
From the start, the 25-30% of students struggling most, the most challenged and challenging in a class group, became the stellar leaders and managers of the program. Team E3 (E-cubed) was born from those seven years of experiences across the country. With current focus on improved test scores, more daily physical activity mandates, 21st century work and life skill training, service learning requirements and concerns about drop out rates and absenteeism something has to shift the paradigm of what we do. Team E3 delivers.
Even the most seemingly disengaged student becomes a highly motivated and engaged member of the school community when provided a valuable role. "Real work" is a motivator that drives young people intrinsically.
TEAM e3 along with FootGaming provides an entrepreneurial frame of valuable activities that provide autonomy, purpose and mastery. Imagine the 10 most challenging students in your class performing within a culture of success based on exactly the sort of technology, games and leadership they thrive on. TEAM e3 allows students to provide a service and be a part of a team that is larger than the individual. Such engagement translates into positive action and self-direction.
When administration and participating teachers investethe 90-minute training time required for the Team E3 students the results are reliably and predictable incredible. With the new technology tools available, FootPOWR and other innovative FootGaming products, schools have access to 21st Century success. While the at-risk student is the usual choice for Team E3 leadership, a broad spectrum of students in grades 3-12 can benefit. We have additional programs for the university and college environment. Contact us for program support.
What is TEAM e3? | How can TEAM e3 deliver service learning? | Can TEAM e3 help me reach my most challenged and challenging students?
Budgets are tight - How can we find funds to acquire FootGaming products and programs?
I need improved test scores and academic outcomes - do we have time for this program?
What sort of results ocurred with the students in early TEAM E3 field programs?
Do you have information I can share with administration or department heads?
I need an overview of TEAM E3 (PDF to share with Administrators and Teachers)



