FootGaming
connects lots of steps - think
jogging or walking for miles and miles - with exactly the sort
of video games kids love. The attraction to video or
computer games is the lure of two things that children
frequently lack in their own lives: instant, predictable
rewards and control.
Teachers, with finite attention to give to their students, know that many good deeds go unrewarded. But in video games, objectives and rewards are clear. Our goal with "Where in the World is All the Healthy Stuff?" is to connect great learning and fitness outcomes to student generated energy and fun. The rewards don't have to be delivered by the teacher. Rather, students generate incentives, interest, engagement and many other beneficial outcomes intrinsically. Our strategy is consistent: deliver great games play and the benefits will follow.
Motivating most children to add exercise into their daily routine requires a hefty measure of fun.
"Where in the World is All the Healthy Stuff?" is designed to:
- integrate technology and fitness
- align with standards
- have minimal time impact on teacher planning
- motivate students to increase activity levels over the long term
- reward students with incentives for their accomplishments
- provide data for student assessment
- provide integration components including math, history and geography
- provide correspondence in the learning process through electronic mail
- provide ownership for students through journaling, reflection, exploration and invention
The the FootPOWR pad has taken great strides with the development of new technology. It isn't just a game controller, but is an accurate instrument designed to measure steps accomplished during game play. Explore the overview, set-up and procedures for one of the coolest fitness-technology-math-geography-health activity ever!
50% off all PopCap learning games
Where in the World
is All the Healthy Stuff? -Overview
| Procedures | Geography Options | Lesson
Plans|



