This is very compelling fun when played with a conventional mouse - but it is an enthralling SPORT when played with your feet.
The coolest part of FootGaming the World of Goo was the
realization that we needed
to custom-map the FootPOWR pad. With
left and right mouse buttons in the usual left and right top
square it was tough to drop and drag as required by World of
Goo. The collection of three 9 year olds and an 11 year
old quickly discovered the best configuration.
They opened the FootPOWR
application and chose to make the
center square mapped as a LEFT
MOUSE BUTTON. The UP arrow was mapped as UP.
The yellow dot was mapped as DOWN. The right arrow was
mapped as RIGHT and the left arrow was mapped as LEFT.
The square (shown here with an X on it ) was also mapped as a
LEFT MOUSE BUTTON. The DOWN arrow, in fact the
entire bottom row of three switches, was mapped as nothing,
leaving 3 spots to stand on between moves that wouldn't
affect the game. This put all of the directions to move
the cursor on the screen very close together. It gave two
options for a left mouse switch - to hold the goo ball for drag
and drop.
center square mapped as a LEFT
MOUSE BUTTON. The UP arrow was mapped as UP.
The yellow dot was mapped as DOWN. The right arrow was
mapped as RIGHT and the left arrow was mapped as LEFT.
The square (shown here with an X on it ) was also mapped as a
LEFT MOUSE BUTTON. The DOWN arrow, in fact the
entire bottom row of three switches, was mapped as nothing,
leaving 3 spots to stand on between moves that wouldn't
affect the game. This put all of the directions to move
the cursor on the screen very close together. It gave two
options for a left mouse switch - to hold the goo ball for drag
and drop.
WHY did they have to do that? In World of
Goo you need to "drag and drop" so one foot has to be on the
LEFT mouse square WHILE you move the goo balls in the direction
you want. They left the PINK square as a free space, and
the RIGHT arrow became the LEFT mouse button.
Whew! It all seems confusing until you start to play. Suddenly
all the input is right there where you need it and
your feet seem to move naturally to the right
place.
Oh no, not the first few times. But soon it was so much
fun -and sort of hysterically funny.
So, an example of a Club Digi FootG
project would be something like coming up with a new game
mapping configuration. You can map the FootPOWR peripheral to mouse and
keyboard. You can save all your configurations - or simply
use the ones that come with the software.



