Which students should get the most minutes of FootGaming daily?
It seems the ones that don't complete assignments
may be the ones who need it most.

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When we do trainings in various classrooms, often teachers begin by thinking that the "reward," in this case a session of FootGaming, should come after a student has completed an assignment successfully.  If we define FootGaming as a reward, a dose of extra playtime, then that would be one strategy or plan.  The difference in prescribing an ExerLearning session instead of a gaming session is huge.  If your students have learned the reasons their brain needs an activity break, especially one that delivers balance and eye-tracking, rhythm and patterning with the activity, they will respect it as part of the learning process.

Here is a slideshow that goes into more detail on this topic.  It's important to share things like our Brainy Stuff slide show with students, especially those who have trouble with focus and producing quality assignments on time. Many of our ExerLearning and FootGaming blog articles deal with this topic.  It might be useful to read a few:

challenge teame3frame.gifIf you want to integrate service learning, a specific program for the students who are the most at-risk or challenging, you may want to explore TEAM E3.

 

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