Research has shown that physical activity and rhythmic movement
can increase academic success.

Music, rhythm, and the repetitive practice of patterns found in many computer and video games using balance and eye-tracking are all powerful tools for physical and mental learning. Adding the FootPOWR technology engages at-risk students on many levels.
Research has linked active music making with increased language discrimination and development, math ability, improved school grades, better-adjusted social behavior, and improvements in "spatial-temporal reasoning," - a cornerstone for problem solving.

cubeteame3only.gifFootGaming is highly effective in the learning environment, especially for the 30% of students who are most challenged by conventional learning interventions, those most likely to be labeled at-risk.  We have developed an easy-to-implement program, Team E3, that specifically meets the needs of these students.

Our field study for team E3 was in a 9th and 10th grade program for at-risk students. We found increased engagement in school, dramatic decrease in absenteeism, improved mood, reduced anger and increased self-confidence. These students used various Footgaming/exergaming technology.  Eagerness to learn and engagement in reading and math classes were observed by the teachers and self-reported by the students.  Many had a history of sleeping most of the day, acting out or otherwise demonstrating negative behaviors.  Instances of positive behaviors increased dramatically.

ExerLearning is one of the the pioneer processes in developing integrated programs that leverage this key information.   We’ve developed a new way to allow kids (and their teachers and families) to become more fit while simultaneously increasing academic success… and making it fun!  We do it by combining the multiple benefits of exercise, fitness factors, music and the fun of interactive video games into a technology-delivered curriculum for the classroom.  Search more teacher resources here.

Balance and Learning

In order to understand why balance stimulation activities have a place in the home and in the regular classroom, we must understand the central role played by the sense of balance, or the brain’s vestibular system. Share Exerlearning with families struggling to meet the needs of ADD/ADHD and other struggling students.

Spatial awareness requires integrating the information from the different senses into the three-dimensional model of the world provided by the vestibular system. Activities which refine the vestibular system and develop sensory integration can refine all aspects of brain processing.  The vestibular organs work together and define motion on each of the three dimensions of space. When the head moves, hair cells detect the motion of the fluids inside each

canal. The brain uses this information to calculate changes in inertia, in much the same way that the inertial navigation system on an airliner senses changes in position and velocity. All the other major brain systems—motor, tactile, auditory, and visual—also develop, but they develop in relation to the vestibular system, or sense of balance. Because the vestibular system plays such a key role in the foundations of perception, balance practice can alleviate many, seemingly unrelated problems in brain function [like reading and cognitive tasks]. [1]
When the teachers in the ExerLearning program, Generation FIT, filled out a survey reporting about the students from within the Generation FIT student mentor team the greatest gains were made by students who had been the most challenged or challenging. The absenteeism among the control group didn't change from the pre-program quarter to the intervention quarter. We were delighted with the results from our Gen FIT group. In summary, 52% of the program mentors had a reduction in absenteeism. If total numbers of days in attendance were counted compared to the control group - the Gen FIT mentors attended school 22.8% more days. When students are in school and are prepared to learn, teachers can do what they do best.



 
[1]2003-2006 by Human Performance Group, LLC

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