We have had great success getting employees moving with a walking program at work,
but they don't walk in their leisure time

feet2.jpgThe goal of taking 10,000 steps in a day is a rough equivalent to the Surgeon General's recommendation to accumulate 30 minutes of activity most days of the week. It should be enough to reduce the risk for disease and help you lead a longer, healthier life.  Workplace walking programs are great for helping people become aware of how easy it is to "add steps," especially if a pedometer is used to count stairs climbed and all walking modes.

Once a person gets home and gets into the routine of kids, chores, families and well-established habits it is a lot more difficult to impact the choice to move and take a walk.  Darkness, cold, habit, rain and motivation are not on your side.  We developed the FootPOWR peripheral and its LOGGING CAPABILITY for a lot of reasons. One was so that we could attach lots of good physical activity to time a person is sedentary. WE built FUN in to the moving equation - and that might make all the difference.  Once your employees choose to move via Footgaming, they might segue into walking, active sports and other physical activity. feet4.jpg

Often the leisure choice is computer social media, e-mail, virtual worlds and casual games.  Female casual gamers were found to play these virtual world and casual games more frequently and for longer periods of time. 60 percent of all female casual gamers surveyed indicated that they play on a daily basis, compared to just 44 percent of men, and 29 percent of women casual gamers say they play for ten or more hours per week compared to 22 percent of men. Women also play for longer stretches, with 43 percent saying their casual games sessions typically last an hour or more, compared to 31 percent of men.
 
Leisure walking has some tough competition. The findings were the result of what the company calls "the largest survey of players of 'casual' computer/videogames ever conducted," within which 2,191 PopCap customers answered questions regarding their casual gaming habits. The survey was conducted in August, 2006 by market research firm Information Solutions Group and carries a confidence interval of +/- 1.9 percent. According to PopCap, the survey found that casual game players view the playing of casual games as a more important leisure time activity than watching television, reading, or spending time with family and friends.

The survey also revealed some interesting date concerning gameplay habits as well, with most (51 percent) indicating that they play casual games during weekday evenings. A slightly smaller percentage (47 percent), noted that they play casual games "late at night before going to bed," and 35 percent commented that weekends were their preferred time to play. Only 11 percent responded that they play during work hours.

Also worth noting, 77 percent of those surveyed responded that they have been playing casual games for at least three years, while 49 percent indicated five years or more. 21 percent said they've been playing for 10 or more years, essentially since casual games first became available for download.

More than half (57 percent) of all respondents indicated they play casual games on a daily basis, while an overpowering 90 percent said they play twice or more per week. Similarly, 52 percent stated that they play casual games for at least five hours per week, and 29 percent indicated that they play for ten or more hours each week.

 

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