Diverse Learning Styles and Lots of Kinesthetic Learners

Teachers are faced with diverse student groups, many challenged learners and special needs students. Throughout the learning day we are also faced with disengaged learners of all abilities and learning styles. The task of maintaining focused and productive attention among a class is not easy. Teachers are highly skilled at creating lessons that meet the needs of diverse learners but it is a time-intensive process.  No matter what the primary learning style of a student might be, wouldn't it be great if those same students could be empowered partners in delivering exactly what is needed to enhance learning?
 
The ability to provide technology-delivered breaks that can deliver physical movement and balance practice while providing building blocks for academic success could re-invent what learning looks like while making life easier for hard-working teachers.  Take a look at our Academic Success Factors
 
Are you ready for a paradigm shift?  There are more reasons for ExerLearning “game breaks.” From a cognitive point of view we (and our students) need some strategies and skills to quiet the internal and external chatter so we can actually think. Time and again successful learners and thinkers develop habits that allow them to take a break from work, learning or writing. Some of these "brain breaks" are positive, teacherdirectd actites. Oher times it can be:
  • Repeated "bathroom breaks"
  • Noisy trips to the pencil sharpener or wastepaper basket
  • Titling and rocking a chair or tapping on the desk
  • Tweaking a neighbor's head, constant chatter or day dreaming
 With a relatively small amount of training, you and your students can become experts in self-prescribing technology-delivered FootGaming sessions that quickly return one to a "ready-to-learn" state. A session of PopCap’sBejeweled or Peggle allows one to let thoughts incubate in the background and become refocused. Such game play allows an attention-engrossed break from clutter, schoolwork and assignments so the mind can return to a place that is clear, refreshed and even – in the end, deeply productive. 
 
challenge teame3frame.gifPlaying casual games while seated at a computer can produce such results in good measure. Since time and demands are so tightly scheduled in school, we have studied the effects of physical movement and balance, cross-lateral movement and coordination during casual game play. If adding physical activity increases the learner-benefits we want to be able to provide that to schools in a seamless and effective manner. To that end we developed FootGaming, the ExerLearning way. Students emerge from a 10 minute session playing Dynomite or AstroPop with renewed energy, focus and ability to sit and be productive. They are ready to learn.
 
We have developed a "Mobile ExerLearning Lab" that is lead and managed by student-ExerLearning leaders.  Team E3 provides ExerLearning, Entreprenuership and Empowerment to the very students on which we'd like to make the most positive impact.  If you are too busy to add another program, even one as valuable as FootGaming - check out TEAM E3 now.
 

Links for Teachers

Frequently Asked Questions | Why Use Casual Games in the Classroom? |The FootGaming Blog |The ExerLearning Blog |
Footgaming: Prepares Students to Learn | Socal Network for FootGamers | Social Network for ExerLearning | Footgaming and Fitness
Games for 21st Century Skills - DigiFORCE GAlignment to Standards

 

 

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