Diverse Learning Styles and Lots of Kinesthetic Learners
Teachers are faced with diverse student groups, many challenged
learners and special needs students. Throughout the learning
day we are also faced with disengaged learners of all abilities
and learning styles. The task of maintaining focused and
productive attention among a class is not easy. Teachers
are highly skilled at creating lessons that meet the needs of
diverse learners but it is a time-intensive process. No
matter what the primary learning style of a student might be,
wouldn't it be great if those same students could be empowered
partners in delivering exactly what is needed to enhance
learning?
The ability to provide technology-delivered breaks that can
deliver physical movement and balance practice while providing
building blocks for academic success could re-invent what
learning looks like while making life easier for hard-working
teachers. Take a look at our Academic Success Factors
Are you ready for a paradigm
shift? There are more reasons for
ExerLearning “game breaks.” From a cognitive point
of view we (and our students) need some strategies and skills
to quiet the internal and external chatter so we can actually
think. Time and again successful learners and thinkers develop
habits that allow them to take a break from work, learning or
writing. Some of these "brain breaks" are positive,
teacherdirectd actites. Oher times it can be:
- Repeated "bathroom breaks"
- Noisy trips to the pencil sharpener or wastepaper basket
- Titling and rocking a chair or tapping on the desk
- Tweaking a neighbor's head, constant chatter or day dreaming
With a relatively small amount of training, you and your
students can become experts in self-prescribing
technology-delivered FootGaming sessions that quickly return
one to a "ready-to-learn" state. A session of PopCap’sBejeweled or Peggle allows one to let thoughts
incubate in the background and become refocused. Such game
play allows an attention-engrossed break from clutter,
schoolwork and assignments so the mind can return to a place
that is clear, refreshed and even – in the end, deeply
productive.
Playing casual
games while seated at a computer can produce such results in
good measure. Since time and demands are so tightly
scheduled in school, we have studied the effects of physical
movement and balance, cross-lateral movement and coordination
during casual game play. If adding physical activity
increases the learner-benefits we want to be able to provide
that to schools in a seamless and effective manner. To
that end we developed FootGaming, the ExerLearning way.
Students emerge from a 10 minute session playing
Dynomite or AstroPop with renewed energy,
focus and ability to sit and be productive. They are ready to learn.
We have developed a "Mobile ExerLearning Lab" that is lead and
managed by student-ExerLearning leaders. Team E3 provides
ExerLearning, Entreprenuership and Empowerment to the very
students on which we'd like to make the most positive
impact. If you are too busy to add another program, even
one as valuable as FootGaming - check out TEAM E3 now.
Links for Teachers
Frequently Asked Questions | Why Use Casual Games in the
Classroom? |The FootGaming Blog |The ExerLearning
Blog |
Footgaming:
Prepares Students to Learn | Socal Network for
FootGamers | Social Network for
ExerLearning | Footgaming and
Fitness
Games
for 21st Century Skills - DigiFORCE G | Alignment to Standards



