Can I add FootGaming with the
FootPOWR peripheral to the math game
we are using at our middle school (Dimension M)?
Yes, the FootPOWR peripheral can be plugged in to the USB port
of the computer on which a student is playing Dimension
M. Like many math games – especially those with a
back story, this is not an ideal FootGaming software title.
Watch this video – and then the next part of what the
answer will make more sense. http://www.learningreadinesspe.com/
If a student is doing a traditional math lesson, either with
paper and pencil or via a math curriculum software,
the idea is that 20 minutes on that task interspersed
with 10 minutes FootGaming can create a 55-60 minute learning
experience that is more productive and, for many of the lower
30% achievers, much more academically successful.
For instance – a “casual
game” that isn't necessarily a "learning" game can be
played for 5-10 minutes if it provides the right amount of
“clicks per minute” to really provide balance and
enough steps to get some real oxygen to the brain.
The Dimension M has more “pause” time because the
student has to read, thinking takes longer and so on. While it
is a fantastic game for engaging students in math, it is not
the ideal FootGaming game. ExerLearning via FootGaming requires
enough clicks per minute to get the student really generating
some consistent physical activity and balance challenge.
The idea is to use technology to inject physical activity right
in the classroom during the learning time – not always
with the learning. Students can be doing math the traditional
way, take a 10 minute Footgaming break (YES! They will do
anything to take the game break) then they go back to work and
another student rotates to the FootGaming station. It has
powerful impact on focus, productivity, positive behaviors and
attendance – so that supports math (or any other subject)
success. Teachers find (and research shows) that the 10-15
minutes of on-assignment class time traded over to ExerLearning
actually delivers more high quality productivity and on-task
learning outcomes.
If you have computer-delivered math, reading, science or other
curriculum software you're all set for the FootGaming
solution. Simply
plug in a FootPOWR peripheral and watch your students most
challenged by focus, productivity and behavior become engaged
and happy learners. If this
interests you, please read a recent research summary on that
topic.



