Can I add FootGaming with the FootPOWR peripheral to the math game
we are using at our middle school (Dimension M)?

 
Yes, the FootPOWR peripheral can be plugged in to the USB port of the computer on which a student is playing Dimension M.  Like many math games – especially those with a back story, this is not an ideal FootGaming software title. Watch this video – and then the next part of what the answer will make more sense.   http://www.learningreadinesspe.com/
 
If a student is doing a traditional math lesson, either with paper and pencil or via a math curriculum software,  the idea is that 20 minutes on that task interspersed with 10 minutes FootGaming can create a 55-60 minute learning experience that is more productive and, for many of the lower 30% achievers, much more academically successful. 
 
For instance – a  “casual game” that isn't necessarily a "learning" game can be played for 5-10 minutes if it provides the right amount of “clicks per minute” to really provide balance and enough steps to get some real oxygen to the brain.   The Dimension M has more “pause” time because the student has to read, thinking takes longer and so on. While it is a fantastic game for engaging students in math, it is not the ideal FootGaming game. ExerLearning via FootGaming requires enough clicks per minute to get the student really generating some consistent physical activity and balance challenge.
 
The idea is to use technology to inject physical activity right in the classroom during the learning time – not always with the learning. Students can be doing math the traditional way, take a 10 minute Footgaming break (YES! They will do anything to take the game break) then they go back to work and another student rotates to the FootGaming station.  It has powerful impact on focus, productivity, positive behaviors and attendance – so that supports math (or any other subject) success. Teachers find (and research shows) that the 10-15 minutes of on-assignment class time traded over to ExerLearning actually delivers more high quality productivity and on-task learning outcomes.
 
 
 
 

 

 

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