Why Add Footgaming and Casual Games to the Classroom?

Once you subscribe to our Teacher E-News and become a regular on FootGaming.com you'll receive custom e-newsletter twice a month.  They're filled with valuable resources, tools and strategies.  FootGaming is based on a 5-year field tested program called ExerLearning.  It will change the way learning looks in the 21st Century classroom.  We have provided a valuable slide show for Teachers, technology leaders and District decision-makers.

For now, we will give just an overview that could answer some of your initial questions about FootGaming, learning, and casual games.  Without a doubt, we develop our programs with every student in mind. Nevertheless, the 25% most challenged among your students will improve the most when they have active, FootGaming intervention.  Check out the FAQ.

Preparing a student to learn is the best outcome we can deliver. 

We support NETS 2008

Facilitate and Inspire Student Learning and Creativity - Adding brain-needed physical activity and balance to the process
Design and Develop Digital-Age Learning Experiences and Assessment - Games enhance learning on many levels
Model Digital-Age Work and Learning - Physical activity and wellness is as crucial in the workplace as it is in school
Promote and Model Digital Citizenship and Responsibility - Students can lead and manage a FootGaming intervention
Engage in Professional Growth and Leadership - We provide richly valuable and easy to implement teacher resources at no cost

For more, see our FAQ Page

Footgaming is a tool that will prepare students to learn.  With that accomplished you can do what you do best!  Please SUBSCRIBE to our Educator E-News and gain access to much more online support. To try out some of the casual games we use in school explore here.

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Bejeweled 2 Bookworm Adventure AstroPop Peggle Chuzzle ZUMA



 

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