Why Add Footgaming and Casual Games to the Classroom?
Once you subscribe to our Teacher E-News and become a regular on FootGaming.com you'll receive custom e-newsletter twice a month. They're filled with valuable resources, tools and strategies. FootGaming is based on a 5-year field tested program called ExerLearning. It will change the way learning looks in the 21st Century classroom. We have provided a valuable slide show for Teachers, technology leaders and District decision-makers.
For now, we will give just an overview that could answer some of your initial questions about FootGaming, learning, and casual games. Without a doubt, we develop our programs with every student in mind. Nevertheless, the 25% most challenged among your students will improve the most when they have active, FootGaming intervention. Check out the FAQ.
Preparing a student to learn is the best outcome we can deliver.
- When a student who needs to move can move - regularly throughout the learning day, he or she is better prepared to learn.
- When a student is a kinesthetic learner and moving, balancing and manipulating information via whole-body activity is part of the learning - he or she is better prepared to learn. (Awesome brain image tells the story here)
- When a student is absent often or disengaged when present, Footgaming can be the motivating fun-factor, the easy-to-deliver reward that makes all the difference. When that student is excited about school he or she is better prepared to learn.
- When a student's "outside of school" environment is rich with digital technology (cell phones, video, games, software, social networks) a program like FootGaming can be a compelling draw for increasing attendance and engagement across a wide student demographic
- Movement is a key factor in the learning equation - that's the bottom line
We support NETS 2008
Facilitate and Inspire Student Learning and Creativity -
Adding brain-needed physical activity and balance to the
process
Design and Develop Digital-Age Learning Experiences and
Assessment - Games enhance
learning on many levels
Model Digital-Age Work and
Learning - Physical activity and wellness is as crucial in
the workplace as it is in school
Promote and Model Digital Citizenship and Responsibility -
Students can lead and manage a FootGaming intervention
Engage in Professional Growth and
Leadership - We provide richly valuable and easy to
implement teacher resources at no cost
Footgaming is a tool that will prepare students to learn. With that accomplished you can do what you do best! Please SUBSCRIBE to our Educator E-News and gain access to much more online support. To try out some of the casual games we use in school explore here.
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| Bejeweled 2 | Bookworm Adventure | AstroPop | Peggle | Chuzzle | ZUMA |




